Cazarecompensas (Bounty Hunters)
January 2011
‘Cazarecompensas’ is an instructional game that includes strategy and memory elements and promotes learning a foreign language. It serves as a teaching tool to be use by the instructor during class; students will be able to practice their ongoing lessons in Spanish and test their knowledge of the language.
 This prototype has been adapted to Spanish, but the game versatility allows adapting it to any language by just changing the map and the content of the Trial cards, while still retaining its core features.
Disclaimer: the images employed to create the mockup concept for the cover page do not belong to me.
CREDITS

Concept Design, System Design, World Design, Game Writing: Marta Clavero
Technical Architecture and Programming: Elwin Verploegen

MOCKUPS
GAME WORLD
The integrated narrative is that of two adversary bounty hunters, Samara Sun and Cedrick Dark, skip-tracing a thief, Jonah Wild, who is on the run and hiding in some Spanish city, neither of the bounty hunters is fluent in Spanish, and so they must pass a series of trials, where they will be challenged by autochthonous informers to answer diverse questions (relevant to the areas covered in class by the students and to be determined by the teacher). The bounty hunters need to answer correctly in order to advance in their investigation and, eventually, capture the thief.
INSTRUCTIONAL OBJECTIVE
'Cazarecompensas' is offered to teachers and students of ‘Spanish as Foreign Language’ as complementary material to reinforce what students have learned in class, facilitating the practice of different linguistic and communicative objectives.  
The game has been designed to provide a platform where the teacher can motivate the students to exercise what they have learned in class while they enjoy playing a game, this principle it’s aligned with the latest approach and revisions in pedagogical science and foreign language teaching.

PAPER PROTOTYPE
This is a prototype, designed as a board game, but with the idea of producing an adaptation to a digital medium later on, making the concept more relevant to current didactical needs and academic standards, as well as reducing the time for setting up
Cazarecompensas
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Cazarecompensas

As part of a 2nd year Ludology course, we were required to develop a concept document into a treatment form, from which a prototype can be develo Read More

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